winning is first, everything else is second.

chaos is fine, as long as you’re winning. pain is fine as long as you’re winning.

chaos and pain are tolerable. the only thing that matters is to win.

to win means to be putting out “content”.

do not let the process become the content.

process is an always evolving thing.

if you spend a lot of time optimizing in factorio, it will take you forver to finish the game.

but if you dont optimize at all, that’s a problem too.


highlights:

primacy of winning - shyam sankar

I’m talking about fulfilling your mission, delivering outcomes, and going faster, higher, and further than anyone thinks possible.

when process interferes with the primacy of winning, you’re doing it wrong.

the number one reason people buy into process is because they want to avoid pain, and they believe things are supposed to get less painful over time.

You can’t build greatness if your primary feedback loop is built around pain avoidance. In reality there is no process, and it will be painful.

the number one reason people buy into process is because they want to avoid pain, and they believe things are supposed to get less painful over time.

Are you winning? Do more of that. Are you losing? Don’t do that.

Real growth is scary, hard, periodic, non-linear, and responsive to the environment. It doesn’t happen on schedule, and it is subject to periods of intense activity.

What does managing and leading 10 of the world’s greatest artists look like? It isn’t command and control. It doesn’t hew to any structure or strictures. Instead, the leader must maximize the unique strengths of each individual in the colony — with the right person in the right role in the right time — to produce a great work of art.

you have to be committed to the incredible talent of your 1000x engineers and producers through their ups and downs. Episodic hits transform your business.

it encouraged us to allow Dan to continuously throw himself off the deep end in pursuit of his convictions and intuitions.

Chaos feels bad, but structure is anti-creative.

Every lesson you can learn about going faster is likely right; every lesson aimed at reducing chaos alone is likely wrong.

You want to be effective before you worry about being efficient.

To win today, solve for the right structure. To win tomorrow, solve for the right structure again.

Ask yourself constantly, “Am I winning?“ If the answer is yes, nothing else matters — chaos is tolerable; pain is tolerable. The only thing that matters is to win.